At Last, Atlas!

Night of the Straw Men

Session 3
Following that the PC’s prepared for the trip in to the bog, the following morning. They left just after first light. The first day was uneventful, and considering they were still within the confines of their home land, they decided it was unnecessary to set a watch. It was a mistake they will not make again. The PC’s awoke shortly after midnight, after hearing a thud within the camp. When they looked around they saw that there was an arrow, of extremely high quality stuck in the ground between the legs of Darin. Wrapped around the arrow is a piece of paper (that is paper, not parchment. It was high quality paper, and on the paper was written the simple note:
                                        “You’re really going to follow the lights? Hehehe “
Following the arrow in the ground, the PCs set a watch and went back to sleep. They proceeded the next morning onward toward the bog. Once the PCs reached the bog, they called it a night. The next day when they decided to push on through the bog during the day, they noticed that the fog was staying with them, and was preternaturally thick all day long. Once night came the PCs decided to tie themselves together with a length of rope, and push on during the growing night. Eventually they spotted a light off in the distance, off the path that Orrin was leading them on, a path that Orrin knew could get them through the bog without getting lost or killed through drowning in the bog. After a debate about the pros and cons of following the lights the PCs decided to follow Edea’s advice and follow the lights. For a while the lights led them through the bog, eventually leading them through a deep part of the bog that forced Felix to carry Elnok, as he could not navigate the bog on his own any further. At one point Elnok used his natural ability as a Gnome to create Dancing Lights and Ghost Sounds, making it duplicate exactly what the lights were doing. Eventually the PCs reached a rock outcropping within the bog, and the lights stopped, barring their path. Felix called out for the person who was leading them on to show himself. The yelling caused a hideous creature to awaken inside the cave. The creature was the size of a bear, but walked on two legs. It was covered in thick coarse fur, on stalks similar to feathers. The head was horribly misshapen and had a wicked, crooked beak. Eventually the PCs defeated the creature and when they searched the cave found Yanov, tied up in a sack near the back of the cave, on a pile of decaying bones. However when they found him, they discovered that he was making no sound. Even when he started shuffling around and moving the PCs still couldn’t hear any noise coming from him at all.
The next morning the PCs headed back toward Steeplefall with Father Yanov in tow. They eventually get back to Steeplefall, but when they show up the town has been attacked. The stories the PCs are able to put together from the various townfolk is that some several dozen men attacked the town. They all came the night before and started attacking people, and destroying property. Many knocked down lamps and lanterns causing fires throughout the town. Eventually the town militia was able to confront and stop the attackers. When any one confronted the attackers they reported that the attackers went stiff, their eyes were blank, and sightless, and they dropped dead. Their skin was said to be palid and sickly looking. Many people around town said that they recognized some of the attackers as people who were from around the town and outlying villages. People that had disappeared over the last year.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.